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Rigging in Autodesk Maya, Chapter 6: Reverse Foot Technique
In this important chapter, we`ll show you how to create a reverse foot setup in a character rig.

Rigging in Autodesk Maya, Chapter 5: Finger Joints
In this chapter, we`ll learn how to create and animate the finger joints on a character. We`ll also show you how to maintain a basic local rotation axis order for future use.

Rigging in Autodesk Maya, Chapter 4: Leg, Foot & Hip Joints
In this latest chapter of our ongoing series, we`ll learn how to name, mirror, connect, and animate the leg, foot, and hip joints of a character.

Creating a Welding Machine System in Maya
If you have ever visiting a mechanical workshop, you have no doubt seen a welding machine. In this Autodesk Maya tutorial, we are going to walk through the creation of just such a machine.

Modeling a Volkswagen Beetle in Maya: Chapter 5
In this 5th chapter, we will see some unique steps for the model we have been working on for the past four chapters. This time we will cover the creation of the surfaces of the car in Autodesk Maya.

Rigging in Autodesk Maya Chapter 03: Arm Joints
Hello and welcome to the third chapter of the rigging in Autodesk Maya. In this chapter we will cover the arm joints and also learn how to mirror a joint chain in a seamless manner. You will also see ...

Flying Butterfly Animation Tutorial For Beginners in Maya
Inside this tutorial, we will learn the art of creating animated butterflies using Maya.

Introduction to Maya: Learn the Maya User Interface (UI)
This week we kick off our tutorial series for Maya beginners. This first part focuses on the Maya UI or User Interface.

Making of Lampisia in Maya
Follow along as our Maya artists models this fantasy land we call Lampisia, a beautiful ancient city built atop water.

Setup Studio Lighting in Maya
Today our artist will be teaching you some methods to setup a studio lighting environment to light and showcase your models.